What alchemy would we need to work to make a course calendar one fraction as addictive as a Calico Critter catalog?
Entries Tagged as 'History@Play'
May 28th, 2010 · 4 Comments
May 26th, 2010 · 4 Comments
I went birthday shopping for some four-year-old friends the other day and rediscovered the romance of the Playmobil playset. Or the action figure playset in general. I trust you know what I mean by a playset. It’s a toy building or vehicle, often opening up to a cutaway view, a proscenium stage on which our [...]
May 25th, 2010 · 16 Comments
I like talking about “history at play” or “playful historical thinking” more than “history games” or “serious games” because of some of the baggage that comes with the word “game.” I know that “game” is a capacious label, but more and more today the word describes a commercial product, a highly structured and packaged experience. [...]
May 5th, 2010 · 9 Comments
Last week I had the pleasure of taking part in a terrific two-day symposium on playing with, making, and teaching history, hosted by Kevin Kee and funded by The History Education Network (THEN/HIER). The Twitter hashtag was #pastplay, although as I remarked at the time, we were often too busy playing to tweedle. The first [...]
March 31st, 2010 · 3 Comments
Wikipedia’s evil twin. Also: Burt Reynolds, Betty White, and Norman Fell!
March 28th, 2010 · 12 Comments
Geocaching, and its low-tech granny letterboxing, are a kind of hobby treasure hunt, massively multi-user hide-and-seek games played in the great outdoors. Basically, players hide caches or letterboxes in out of the way places, then other players use clues or maps or GPS coordinates to find them. The caches usually contain a logbook, so you [...]
March 16th, 2010 · 1 Comment
An interesting interview with Sid Meier. We may think Civ is about history, but it is really about psychology: a diabolical Skinner box of operant conditioning.
March 15th, 2010 · 6 Comments
One of the challenges in designing games or activities for education is the interface between a game’s subject and its mechanics. Picture if you will the classic computer game John Kerry Tax Invaders, released by the GOP during the 2004 election. The gameplay is identical to Space Invaders, but instead of a ship you control [...]
March 13th, 2010 · 13 Comments
If you’re getting the idea that what I mean by “playful” historical thinking is better known as “bad” historical thinking, go to the head of the class.
March 10th, 2010 · 21 Comments
Vikings vs. Samurai!