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	<title>Comments on: Technology Grows On Trees</title>
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		<title>By: Would You Rather</title>
		<link>http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/comment-page-1/#comment-4298</link>
		<dc:creator>Would You Rather</dc:creator>
		<pubDate>Sat, 13 Mar 2010 16:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.robmacdougall.org/index.php/2009/03/science-grows-on-trees/#comment-4298</guid>
		<description>[...] would win, a viking or a samurai?&#8221; is an inane question. Any time I&#8217;ve actually used counterfactuals in my teaching, I&#8217;ve tried to raise subtler issues. That said, &#8220;who would win&#8221;&#8217;s very [...]</description>
		<content:encoded><![CDATA[<p>[...] would win, a viking or a samurai?&#8221; is an inane question. Any time I&#8217;ve actually used counterfactuals in my teaching, I&#8217;ve tried to raise subtler issues. That said, &#8220;who would win&#8221;&#8217;s very [...]</p>
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		<title>By: Brendan</title>
		<link>http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/comment-page-1/#comment-4250</link>
		<dc:creator>Brendan</dc:creator>
		<pubDate>Tue, 09 Feb 2010 01:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.robmacdougall.org/index.php/2009/03/science-grows-on-trees/#comment-4250</guid>
		<description>We had a similar discussion about teleology at York University.  Some of the best answers to the Civ. tech tree problem I have seen came from an internet discussion forum. They suggested that technologies such as steel refining could be used to give boosts to existing developments, such as wooden sailing ships, by increasing their armour. So, even if you haven&#039;t discovered steam propulsion, discovering steel refining gives your wooden sailing ships +15% armour or something, to reflect steel armour belts. [Or you could have steel sailing vessels.]

So it&#039;s a more flexible and subtle tech tree. Your military units and civilian technologies benefit from advancements, but you don&#039;t get whole new classes (like steamship / train) until you support research in that direction.

Also, I figured it could lead to the possibility of space missions with only rocket tech (and no radio/television), since you could launch dangerous space missions in that manner with a higher change of failure.

Or just skip chemical rockets completely, and launch a nuclear rocket!

Of course, as your technology base develops, radio and similar technologies become much cheaper to develop anyway, so it becomes sort of redundant. But I suppose that the order of discoveries, and your research priority, could still matter.

One problem is that Civ military units needs to be more flexible. Instead of a machine gunner equalling 2/6/1, maybe you could have general infantry units that gain defensive bonuses once machine guns are developed.</description>
		<content:encoded><![CDATA[<p>We had a similar discussion about teleology at York University.  Some of the best answers to the Civ. tech tree problem I have seen came from an internet discussion forum. They suggested that technologies such as steel refining could be used to give boosts to existing developments, such as wooden sailing ships, by increasing their armour. So, even if you haven&#8217;t discovered steam propulsion, discovering steel refining gives your wooden sailing ships +15% armour or something, to reflect steel armour belts. [Or you could have steel sailing vessels.]</p>
<p>So it&#8217;s a more flexible and subtle tech tree. Your military units and civilian technologies benefit from advancements, but you don&#8217;t get whole new classes (like steamship / train) until you support research in that direction.</p>
<p>Also, I figured it could lead to the possibility of space missions with only rocket tech (and no radio/television), since you could launch dangerous space missions in that manner with a higher change of failure.</p>
<p>Or just skip chemical rockets completely, and launch a nuclear rocket!</p>
<p>Of course, as your technology base develops, radio and similar technologies become much cheaper to develop anyway, so it becomes sort of redundant. But I suppose that the order of discoveries, and your research priority, could still matter.</p>
<p>One problem is that Civ military units needs to be more flexible. Instead of a machine gunner equalling 2/6/1, maybe you could have general infantry units that gain defensive bonuses once machine guns are developed.</p>
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		<title>By: Faculty Blog Round Up: Teaching with Technology</title>
		<link>http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/comment-page-1/#comment-2707</link>
		<dc:creator>Faculty Blog Round Up: Teaching with Technology</dc:creator>
		<pubDate>Mon, 11 May 2009 12:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.robmacdougall.org/index.php/2009/03/science-grows-on-trees/#comment-2707</guid>
		<description>[...] Civilization to frame the course Science, Technology, and Global History. He asks his students to write an essay that reconceptualizes technology not as a serial, linear progress of development - as the game depicts it - but in some other way. [...]</description>
		<content:encoded><![CDATA[<p>[...] Civilization to frame the course Science, Technology, and Global History. He asks his students to write an essay that reconceptualizes technology not as a serial, linear progress of development &#8211; as the game depicts it &#8211; but in some other way. [...]</p>
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		<title>By: Rob</title>
		<link>http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/comment-page-1/#comment-2675</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sat, 18 Apr 2009 23:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.robmacdougall.org/index.php/2009/03/science-grows-on-trees/#comment-2675</guid>
		<description>Hi Scott: Thanks for the nice words. Sorry we didn&#039;t get a chance to have you in History 1805 - it was a brand new course offered for the first time this year. You must have been pretty young when you were playing Civ 1, but I&#039;m glad it got you hooked on history. Congratulations on your graduation.</description>
		<content:encoded><![CDATA[<p>Hi Scott: Thanks for the nice words. Sorry we didn&#8217;t get a chance to have you in History 1805 &#8211; it was a brand new course offered for the first time this year. You must have been pretty young when you were playing Civ 1, but I&#8217;m glad it got you hooked on history. Congratulations on your graduation.</p>
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		<title>By: Scott</title>
		<link>http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/comment-page-1/#comment-2674</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 18 Apr 2009 19:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.robmacdougall.org/index.php/2009/03/science-grows-on-trees/#comment-2674</guid>
		<description>Hi Professor McDougall,

I tracked back to your site from the comment you left on the G&amp;M.

I&#039;m an undergraduate history student at UWO, but I never knew you or your class existed!  I really wish I had had the chance to take your class before I graduate in June. I would have really enjoyed redoing the Civ tech-tree.

Playing Civilization 1, asking questions like &quot;what&#039;s that unit? what&#039;s that city? whats that civilization?&quot; and then researching the answers is what got me hooked on history in the first place.

Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Hi Professor McDougall,</p>
<p>I tracked back to your site from the comment you left on the G&amp;M.</p>
<p>I&#8217;m an undergraduate history student at UWO, but I never knew you or your class existed!  I really wish I had had the chance to take your class before I graduate in June. I would have really enjoyed redoing the Civ tech-tree.</p>
<p>Playing Civilization 1, asking questions like &#8220;what&#8217;s that unit? what&#8217;s that city? whats that civilization?&#8221; and then researching the answers is what got me hooked on history in the first place.</p>
<p>Keep up the good work!</p>
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		<title>By: Trevor Owens &#187; Blog Archive &#187; Re-mixing The Tech Tree: Build Your Own History Of Science</title>
		<link>http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/comment-page-1/#comment-2646</link>
		<dc:creator>Trevor Owens &#187; Blog Archive &#187; Re-mixing The Tech Tree: Build Your Own History Of Science</dc:creator>
		<pubDate>Wed, 01 Apr 2009 21:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.robmacdougall.org/index.php/2009/03/science-grows-on-trees/#comment-2646</guid>
		<description>[...] few weeks back Rob Macdougall posted a great essay about using the game Civilization&#8217;s approach to the history of science and technology as a [...]</description>
		<content:encoded><![CDATA[<p>[...] few weeks back Rob Macdougall posted a great essay about using the game Civilization&#8217;s approach to the history of science and technology as a [...]</p>
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		<title>By: The Chutry Experiment &#187; Teaching Carnival 3.4</title>
		<link>http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/comment-page-1/#comment-2631</link>
		<dc:creator>The Chutry Experiment &#187; Teaching Carnival 3.4</dc:creator>
		<pubDate>Mon, 23 Mar 2009 11:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.robmacdougall.org/index.php/2009/03/science-grows-on-trees/#comment-2631</guid>
		<description>[...] MacDougall has a fascinating post about the use of &#8220;tech trees&#8221; in an assignment in one of his classes as a means for [...]</description>
		<content:encoded><![CDATA[<p>[...] MacDougall has a fascinating post about the use of &#8220;tech trees&#8221; in an assignment in one of his classes as a means for [...]</p>
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		<title>By: Teaching History with Video Games &#171; Document</title>
		<link>http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/comment-page-1/#comment-2629</link>
		<dc:creator>Teaching History with Video Games &#171; Document</dc:creator>
		<pubDate>Fri, 20 Mar 2009 18:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.robmacdougall.org/index.php/2009/03/science-grows-on-trees/#comment-2629</guid>
		<description>[...] with Video&#160;Games  Jump to Comments  So Trevor is not the only one. Rob McDougall has a new blog post about teaching theories of technological change with &#8220;tech trees&#8221; from Sid Meier’s [...]</description>
		<content:encoded><![CDATA[<p>[...] with Video&nbsp;Games  Jump to Comments  So Trevor is not the only one. Rob McDougall has a new blog post about teaching theories of technological change with &#8220;tech trees&#8221; from Sid Meier’s [...]</p>
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		<title>By: 1500-1530 Scarfing down a quick lunch &#171; Day of Bill Turkel</title>
		<link>http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/comment-page-1/#comment-2625</link>
		<dc:creator>1500-1530 Scarfing down a quick lunch &#171; Day of Bill Turkel</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.robmacdougall.org/index.php/2009/03/science-grows-on-trees/#comment-2625</guid>
		<description>[...] you will be soon.  His most recent post describes the last thing he asked our undergrads to do: re-engineer the tech tree of Sid Maier&#8217;s Civilization game.  Fortunately, the students seem to be having almost as [...]</description>
		<content:encoded><![CDATA[<p>[...] you will be soon.  His most recent post describes the last thing he asked our undergrads to do: re-engineer the tech tree of Sid Maier&#8217;s Civilization game.  Fortunately, the students seem to be having almost as [...]</p>
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		<title>By: Adam</title>
		<link>http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/comment-page-1/#comment-2624</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 19 Mar 2009 18:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.robmacdougall.org/index.php/2009/03/science-grows-on-trees/#comment-2624</guid>
		<description>Considering to choose what to link electricity to[o], that is scientific progress. China probably  has had a guy fly a key up a kite, but he was either driven out of the village for being a witch doctor or demon, or everyone was too zoned out on opium to care to listen to his discovery. Think how many Mozarts, Edisons, Sterlings, Faradays &#039;n&#039; Rutherfords have been passed over because they lived their whole life on a farm, not being in the right place at the right time. Also, science has been around a long time, but engineering has only been a profession for a little more than a century. The applied scientist needs to be around honing his whole putting stuff together thing when the scientist knocks on his door and seeds the eventual invention with the discovery. And answer your student emails more promptly, what could be more important?</description>
		<content:encoded><![CDATA[<p>Considering to choose what to link electricity to[o], that is scientific progress. China probably  has had a guy fly a key up a kite, but he was either driven out of the village for being a witch doctor or demon, or everyone was too zoned out on opium to care to listen to his discovery. Think how many Mozarts, Edisons, Sterlings, Faradays &#8216;n&#8217; Rutherfords have been passed over because they lived their whole life on a farm, not being in the right place at the right time. Also, science has been around a long time, but engineering has only been a profession for a little more than a century. The applied scientist needs to be around honing his whole putting stuff together thing when the scientist knocks on his door and seeds the eventual invention with the discovery. And answer your student emails more promptly, what could be more important?</p>
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