An interesting interview with Sid Meier. We may think Civ is about history, but it is really about psychology: a diabolical Skinner box of operant conditioning.
Entries Tagged as 'History@Play'
Speaking of Civilization
March 16th, 2010 · 1 Comment
Tags: Asides · Games and Gaming · History@Play
History Invaders!
March 15th, 2010 · 3 Comments
One of the challenges in designing games or activities for education is the interface between a game’s subject and its mechanics. Picture if you will the classic computer game John Kerry Tax Invaders, released by the GOP during the 2004 election. The gameplay is identical to Space Invaders, but instead of a ship you control [...]
Tags: Games and Gaming · History@Play · Teaching
Would You Rather
March 13th, 2010 · 7 Comments
If you’re getting the idea that what I mean by “playful” historical thinking is better known as “bad” historical thinking, go to the head of the class.
Tags: History@Play · Teaching
Who Would Win?
March 10th, 2010 · 17 Comments
Vikings vs. Samurai!
Tags: Alternate History · History@Play
Survival of the Funnest
March 9th, 2010 · 4 Comments
In the world of historical texts, good stories win. What wins in the world of history games and play?
Tags: History@Play
Playful Historical Thinking
March 8th, 2010 · 5 Comments
History is too important to take seriously.
Tags: Academia · History@Play · Teaching
Discover Kymaerica
February 2nd, 2010 · 6 Comments
Build your own alternate universe.
Tags: Alternate History · Found History · History@Play · Old Weird America
She Blinded Me With History
January 25th, 2010 · 16 Comments
As history is awesome, it deserves an awesome shirt.
Tags: History@Play · Science!
The Great Golem Uprising
December 12th, 2009 · 2 Comments
“I, Robot meets the Risorgimento,” says my man Mike G. From a humongous thread of alternate geography at alternatehistory.com.
Tags: Alternate History · Asides · History@Play
Now Go Fight Your Brothers
September 25th, 2009 · No Comments
“Joe Kennedy Trains the President:” Another history comic from Kate Beaton–she just keeps hitting them out of the park.
Tags: Asides · History@Play
